Small Town: Àmedfùp Se

Àmedfùp Se

Àmedfùp Se
Example Tauric architecture.
StateDalandic Empire
ProvenceÀbíhbwip Provence
Sub ProvenceVertvale Dutchy
RegionDlzilziuqo Brush
Founded1309
Community LeaderMaster Galben Wogan Wales
Area3 km2 (1 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation3240 m (10629 ft)
Average Yearly Precipitation140 cm/y (55 in/y)
Population812
Population Density270 people per km2 (812 people per mi2)
Town AuraElven High Magic
Naming
Native nameÀmedfùp Se
Pronunciation/əm/ /ˈedfʊp/
Direct Translation[buttocks; ass] [wrong]
Translation[Not Yet Translated]

Àmedfùp Se (/əm/ /ˈedfʊp/ [buttocks; ass] [wrong]) is a temperate Small Town located in Vertvale Dutchy, Àbíhbwip Provence, within the Dalandic Empire.

The name Àmedfùp Se is derived from the Tauric language, as Àmedfùp Se was founded by Galben Wogan, who was culturaly Tauric.

Climate

Àmedfùp Se has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a pleasant 23°C (73°F). Àmedfùp Se receives an average of 140 cm/y (55 in/y) of precipitation, most of which comes in the form of rain during the spring. Àmedfùp Se covers an area of nearly 3 km2 (1 mi2), and an average elevation of 3240 m (10629 ft) above sea level.

Overview

Àmedfùp Se was founded durring the early 14th century in winter of the year 1309, by Galben Wogan. The establishment of Àmedfùp Se suffered from many setbacks, delays, and obsticles, most notably a group of Àmedfùp Se which required millitary assistance exterminate before the community could finish being built.

Àmedfùp Se was built using the conventions of Tauric durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Àmedfùp Se is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Àmedfùp Se is buildings are arranged arround a network of premissive cobblestone streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The town lacks any defencive features, though certainly constructing even a simple fence or digging a ditch is at the forefront of the 's mind. At least, one would hope so.

Right off the bat Àmedfùp Se hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Many of those buildings are schools, scriptoriums, and even one college. One can only wonder what knowledge the town has come into.

Civic Infrastructure

Àmedfùp Se has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Àmedfùp Se.

Àmedfùp Se has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Àmedfùp Se has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Àmedfùp Se has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Àmedfùp Se has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Àmedfùp Se's public wards, blessings, and other arcane systems.

Àmedfùp Se has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Àmedfùp Se has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Àmedfùp Se's town hall was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.

In Àmedfùp Se every night at precisely midnight every structure in town is engulfed by sailors fire until the end of the witching hour.

The Flea, Mammoth near Àmedfùp Se are known to be a mutant strain of the creature.

Àmedfùp Se's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves reenactments to channel Enchantment energies of tier 3 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 1
  • Farmers: 2
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 3280 m2
    • Cattle and Similar Creatures: 203
    • Poultry: 2436
    • Swine: 162
    • Sheep: 8
    • Goats: 1
    • Horses, Mounts, and Beasts of Burden: 81

Craftsmen

  • Arms and Toolmakers: 1
  • Blacksmiths: 1
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 1
  • Candlemakers: 3
  • Carpenters: 2
  • Clothmakers: 2
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Fabricworkers: 1
  • Farrier: 5
  • Glassworkers: 3
  • Gunsmiths: 1
  • Hatters: 1
  • Leatherwrights: 2
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Saddlers: 1
  • Scabbardmakers: 1
  • Soap and Tallow Workers: 2
  • Tailors: 5
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 2

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 1
  • Chandlers: 2
  • Chicken Butchers: 2
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 3
  • Spice Merchants: 1
  • Wine-sellers: 1
  • Wheelwright: 1

Service workers

  • Bakers: 5
  • Barbers: 3
  • Coachmen: 1
  • Cooks: 3
  • Doctors: 1
  • Gamekeepers: 1
  • Hairdressers: 2
  • Healers: 2
  • Housekeepers: 2
  • Housemaids: 3
  • House Stewards: 2
  • Laundry maids: 1
  • Maidservants: 2
  • Nursery Maids: 1
  • Pastrycooks: 2
  • Restaurateur: 3
  • Tavern Keepers: 3

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 1
  • In-Town Couriers: 1
  • Long Haul Couriers: 1
  • Dockyard Workers: 1
  • Leech Collectors: 2
  • Millers: 1
  • Miners: 1
  • Oilmen and Polishers: 1
  • Postmen: 1
  • Pure Finder: 1
  • Skinners: 2
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 1
  • Watermen, Bargemen, etc.: 2

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 1
  • Educators: 1
  • Engineers: 1

Civil Servants

  • Bankers: 1
  • Civil Clerks: 1
  • Exorcist: 1
  • Kami Clerk: 1
  • Landlords: 1
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 6
  • Monks, Monastic: 2
  • Monks, Civic: 2
  • Historian, Oral: 1
  • Policemen, Sheriffs, etc.: 1
  • Priests: 3
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 2
  • Military Officers: 3

Cottage Industries

  • Brewers: 2
  • Comfort Services: 3
  • Jaminators: 3
  • Needleworkers: 2
  • Potters: 1
  • Preserve Makers: 2
  • Quilters: 1
  • Seamsters: 3
  • Spinners: 2
  • Weaver: 2

Artists

  • Bards: 1
  • Musicians: 2
  • Wood Carvers: 2
  • Writers: 2

Produce Industries

  • Butter Churners: 2
  • Canners: 2
  • Cheesmakers: 2
  • Millers: 1
  • Picklers: 1
  • Tobacconists: 1
  • Tallowmakers: 1

218 of Àmedfùp Se's population work within a Foundational Occupation.

578 of Àmedfùp Se's population do not work in a formal occupation, but do contribute to the local economy. 16 (2%) are noncontributers.

Points of Interest

Many of Àmedfùp Se’s structures date back to the ancient past and a long-vanished culture. They have unique architectural traits, perhaps being made of some strange substance or with uncanny qualities. The locals find them too useful or too durable to destroy, but the buildings often have unpleasant little surprises in their under-explored corners, and there may be greater structures still buried by long ages beneath Àmedfùp Se’s streets.

Àmedfùp Se is accessed from a nearby river via an intricate series of locks.

POI

History

The the a cart of Transmutation, an a cart imbued with notable amounts of Transmutation energies was created near Àmedfùp Se by in time immemorial, reportedly some time during the early 2nd century.

History